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#6764374 Sep 25, 2012 at 07:26 AM · Edited 5 years ago
3 Posts
Guild Charter

Preface

This charter should be read and understood by all Guild members. If you have any questions or remarks do not hesitate to contact an Officer or the Guild Master.

Mission Statement

Dark Assassins is a Star Wars Old Republic guild on The Shadowlands server. Our focus is building a strong guild with good relationships through good recruiting and teamwork. We are currently looking for members of all classes who wish to positively contribute to our guild.

Organization

Leadership - Officers and Guild Master
The following is a list of requirements for the Officers and Guild Master:

Be Respectful - not only of the Guild Members, but of everyone that they meet in game.
Willing to help - Help out around the guild whenever you can.
Willing to listen - Help Guild Members with their problems and listen to new ideas.
Communicate - Talk in officer chat and guild chat, communicating the problems and ideas that you've heard.
Knowledgeable - No one knows everything, but you should still be have a good knowledge of the game.
Committed – Officers should be committed to the well being and advancement of the Guild.
Positive attitude - Officers are expected to have a positive attitude in guild chat and with the Guild Members. Doubts and concerns may be expressed in officer chat or through the correct communication channels (e.g. forums).
Officers are role models for the new and younger members of the guild. Officers should act as we would like all Guild Members to act.
Abuse of the officers’ powers is not permitted. If you feel an officer is abusing their power, please inform the Guild Master.

To be promoted to the rank of Officer you must be nominated by an Officer and then seconded by another Officer. This will initiate a vote, with the final decision to be made by the Guild Master. In addition, you must be current rank of Lieutenant in Dark Assassins.

Ranks

Alt

The rank of Alt is assigned to anyone who already has a character in the guild. Alts must also be on the same account as your main character.

Acolyte

All you have to do to be an Acolyte in the Dark Assassins guild is have been accepted in to Dark Assassins. During this rank you are in the initiate of the Guild. This allows you to communicate and participate in Guild events.

Apprentice

To attain Apprentice status you will have to have been in the guild for a minimum period of 1 Month. At this time the officers will vote and discuss with other members of the guild for acceptance. Note: That this process may vary and may take additional time, this does not mean that you have or haven't been accepted. This means that the Officers have not made a decision. If granted Apprentice status This entitles you to make requests of the guild bank, and gets your priority help from the officers and Guild Master.

Lieutenant

Lieutenants have the right to invite, schedule guild activities, and lead per-scheduled guild raids. Lieutenants are expected to be respectful and helpful in the guild.

Officer

Same as Lieutenants, also have the right to enforce disciplinary action. May kick members in extreme circumstances. Officers have full voting privileges within the guild.

Lord

Equal to Guild Master & Co- GM of the guild, contains all of the rights and privileges of a Leadership in addition, has the right to veto any decisions made by any lower ranking member as well to challenge a veto made by the Guild Master with a minimum of 2 officer votes.

Officers are appointed by the Guild Master with the approval of the Officers.

Guild Master

The rank of Guild Master contains all of the rights and privileges of a Leadership. In addition, the Guild Master may veto any action put in place by officers. He is the only person that can change raiding schedules.

The Guild Master serves as long as he or she desires, and a successor will be named by all officers of the Guild only when the Guild Master has decided to resign.

Note that while the Guild has no formal democratic structure, the Guild Masters and Officers will take the wishes of the members into account whenever possible.

Recruitment

We recommend that new members read the guild charter, but it is not required. To join the guild simply tell an officer or lieutenant and let them know that you are interested in Joining once you have completed the Guild Application. Why do we ask to fill out an application ? Its so that we have a better understanding of who you are and if we are good fit for you and you for us. It takes only a few minutes.

Communication

The main means of communicating with each other is the forum. Use them to tell the rest about your game experiences, to post screenshots, to form a party to do instances, to plan raids, etc. and to check for news from the Guild Master, Officers, or others. Check it often! The forum address is: http://darkassassins.shivtr.com/forums
We expect our members to adhere to the forum rules.
We use Ventrilo so we can talk with other guild members while in game. This speeds up playing and increases the success of partying. To use Ventrilo you need a headset with a decent microphone and the Ventrilo client which can be downloaded at http://www.ventrilo.com The info for the Ventrilo server will be given to you in game.

Guild Events

Officers will organize events like Raid runs etc. It is expected that Members try to get as involved as possible with these events if they have characters suitable for them.
Guild events will be scheduled by Guild Officers, Lieutenants, and the Guild Master only.

Guidelines

Behavior

It is expected that all members of the Guild treat each other with respect.
Continuous use of so-called ‘leet-speak’ or foreign languages is not encouraged, try to use (standard) English in the guild channel. Bad language is tolerated, but if taken to excess or if members complain about it, the offender will be asked to moderate their language. Continued excessive swearing can ultimately lead to disciplinary action. Also bear in mind that our members come from different backgrounds and all ages races and sexes.
Other Guild Members. If you need help with item trading or other dealings in the guild, feel free to ask an Officer for assistance.
Cooperation is something we pride ourselves on. We wish this tradition to continue. It is not expected higher level characters give up too much time to help out the lower level characters, however, help is always appreciated and reciprocated.

Partying, Raids, and Flashpoints

Agree to a Leader. The Leader is the one who organizes the run as it progresses, he or she is not a dictator, remember you are supposed to be cooperating. However, listen to the leader if his requests are reasonable.

Picking a leader does not apply to official guild parties or raids as the leader will be picked by the Officers.
It is expected that all members of a party involving Guild Members behave in the spirit of the game.
Loot rules must be established before the group gets involved in the coming adventure. Examples of Looting Systems are: Need before Greed, Roll on BoE, Pass on BoP, DKP etc. Please discuss the matter extensively beforehand if there is the intention to use a “non-standard” system.

Loot rules for official guild parties will be determined by the Officers ahead of time.
Members are expected not to pick unnecessary fights with people from outside the Guild. However, should the behavior of an external person in a party/raid be utterly intolerable (e.g. ninja-looting, verbal abuse), all members are encouraged to stick together, and, if appropriate, to warn the Guild as a whole against these persons.

Resources

If possible, let all people in a party skill up on resources (multiple players can level from the same scavenging/artfice etc..) and share the actual resources gathered (taking turns).
If items can be made available to the Guild under terms that the item owner deems fair and can be negotiated between members as they see fit. If necessary an Officer or GM can join in the negotiations on a channel to ensure that things stay fair. If especially rare or epic items are found (e.g. Schematic, Crystal Etc..), members are encouraged to first find a potential recipient/buyer among our own members.
If an item is bought outside the Guild (Vendor, AH) or otherwise has caused the owner a cost it is considered only fair that the Member who receives that item repays the costs to the person making it available.
There is no reason why trading for profit amongst Guild members cannot happen, just be fair about things with each other. Trade skill items which can be made without a cool-down should be traded at cost; if the materials are supplied the item will be free. Members are encouraged, but certainly not obligated, to share looted items of relatively modest value (trade-goods, green items) for free.
If you have become the owner of an item through an in-guild exchange this does not give you the right to use it as you wish. If you say you will use an item another Member is about to give you for free then selling it at the AH immediately afterwards will be considered a serious breech of the Charter.

Disputes and Arguments between Members

We are all human and we will, at some point, disagree with each other. All arguments should be handled discretely. This means no spamming guild with insults, accusations etc. All arguments should be taking to private channels (email, PM's, /w, /p) as soon as possible.
If a problem can not be resolved please bring it to the attention of the appropriate GM or Officers as soon as possible.
Under no circumstances are arguments to be carried on using the Forums. This causes more problems between Members and makes the Guild look bad. The same rule applies on IRC, Ventrilo or Teamspeak or any other place where the disagreement can be viewed publicly.
The GM and officers have the final word in any dispute between Members.

Sanctions

We are not a guild that wants to police its members. We hope to use this section only rarely, but any breach can be reported to the Guild Master and/or Officers who will deal with the matter.

The Officers are responsible for deciding how to deal with Members who break Charter rules.
Officers have complete freedom of action and can warn, fine (as reparations, in case of breaches related to money or items), demote or remove Members as they see fit. Immediate removal from the Guild will only occur in the gravest of circumstances. If possible, the breaches should be discussed by several Officers before the more severe measures of demotion or removal are taken.
Breaches by initiates will face a lower level of tolerance than those of full members; they may be removed without consultation if their actions make clear they don’t share the general guild spirit.
If problems are related to an item, the class of an item (rare, epic) will be taken into account.
The Guild Officers have the right to use their judgement concerning anything that is not covered in the Guild Charter.

Unforeseen Amendments

As before, the Guild Master has the final say. An Officer is not allowed to deviate from this charter or enforce rules not explicitly mentioned herein without consulting the Guild Master first, except under extreme circumstances.
The Guild reserves the right to change the contents of the Charter at anytime it is deemed necessary to do so. Agreement between the Officers and Guild Master is sufficient for such changes.


Santara
Site Admin


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